Michiel van Tienhoven

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Graduated as a Master of Game Art at Utrecht University of the Arts in Hilversum, the Netherlands, Michiel started building his dream to become a game artist.
He loves providing art and design using Adobe Photoshop, Adobe Illustrator, Autodesk Maya, Substance Painter and visuals in Unity3D and Unreal Engine.
He creates characteristic and unique content for games and other creative projects.

His specialization is with Node Based Shaders, 3D modelling and Texturing. He’s a very flexible worker and adapts easily to different jobs.


3D Graphic Designer at NEP International

01-09-2016 – Present Hilversum, the Netherlands

Technical Artist / Allround Artist at Speelbaars

2013 – Present Hilversum, the Netherlands


M. Game Art at Utrecht University of the Arts

2011 – 2015 Hilversum, the Netherlands


3D modelingTexturingAsset DesignNode Based Shaders


UnityShader ForgeAdobe PhotoshopAutodesk MayaAdobe After EffectsSubstance Painter